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Enhancing Social Communication in High-Functioning Children with Autism through a Co-Located Interface.

, , , , , , , and . MMSP, page 18-21. IEEE, (2007)

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Usability of a video modeling computer application for the vocational training of adolescents with autism spectrum disorder, , , and . British Journal of Occupational Therapy, 80 (4): 208--215 (February 2017)The Virtual Hand Illusion and Body Ownership., , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 367-372. Springer, (2008)Telepresence under Exceptional Circumstances: Enriching the Connection to School for Sick Children., , , and . INTERACT, page 617-624. IOS Press, (2001)Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles, , and . Physical therapy, 95 (3): 415--425 (2015)Virtual reality versus conventional treatment of reaching ability in chronic stroke: clinical feasibility study, , , , and . Neurology and therapy, 1 (1): 3 (2012)Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project., , , , , , , , , and 7 other author(s). Cyberpsychology Behav. Soc. Netw., 2 (6): 577-591 (1999)Technology-Enhanced Learning Communities on a Continuum between Ambient to Designed: What Can We Learn by Synthesizing Multiple Research Perspectives?, , , , , , , , , and 8 other author(s). CSCL, International Society of the Learning Sciences, (2015)COACH - Cumulative Online Algorithm for Classification of Handwriting Deficiencies., , , and . AAAI, page 1725-1730. AAAI Press, (2008)Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD)., , , , , , , , and . ITS, page 197-204. ACM, (2009)A Wide Lens on Learning in a Networked Society: What Can We Learn by Synthesizing Multiple Research Perspectives?, , , , , , , , , and 15 other author(s). CSCL, International Society of the Learning Sciences, (2019)