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Realistic Soft Shadows by Penumbra-Wedges Blending.

, , and . Graphics Hardware, page 39-47. The Eurographics Association, (2006)

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Query-Driven Constraint Acquisition., , , and . IJCAI, page 50-55. (2007)Global Illumination Shadow Layers., , and . Comput. Graph. Forum, 38 (4): 183-191 (2019)A wavelet-based framework for acquired radiometric quantity representation and accurate physical rendering., , and . Vis. Comput., 22 (4): 221-237 (2006)Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering., , , , , , , , , and . ACM Trans. Graph., 42 (4): 79:1-79:20 (August 2023)Shadow Layers for Participating Media., , and . Comput. Graph. Forum, 41 (1): 190-200 (2022)Automatic Design of Robot Behaviors through Constraint Network Acquisition., , and . ICTAI (1), page 275-282. IEEE Computer Society, (2008)An Efficient Trim Structure for Rendering Large B-Rep Models., , , , , and . VMV, page 31-38. Eurographics Association, (2012)Photon Splatting for participating media., , , and . GRAPHITE, page 197-204. ACM, (2005)Scalable photon splatting for global illumination., and . GRAPHITE, page 203-210. ACM, (2003)Sample-space bright spots removal using density estimation., , and . Graphics Interface, page 159-166. Canadian Human-Computer Communications Society, (2011)