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Mobile Living Labs 09: Methods and Tools for Evaluation in the Wild: http://mll09.novay.nl.

, , , and . Mobile HCI, ACM, (2009)

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Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing., , , , , , and . CHI, page 94. ACM, (2019)Surveying the accessibility of touchscreen games for persons with motor impairments: a preliminary analysis., , , and . ASSETS, page 68:1-68:2. ACM, (2013)A Longitudinal Study of Pressure Sensing to Infer Real-World Water Usage Events in the Home., , , , , , and . Pervasive, volume 6696 of Lecture Notes in Computer Science, page 50-69. Springer, (2011)Disaggregated water sensing from a single, pressure-based sensor: An extended analysis of HydroSense using staged experiments., , , , , , and . Pervasive Mob. Comput., 8 (1): 82-102 (2012)Barrier pointing: using physical ed., , and . ASSETS, page 19-26. ACM, (2007)Seeking the source: software source code as a social and technical artifact., , and . GROUP, page 197-206. ACM, (2005)Exploring Augmented Reality Approaches to Real-Time Captioning: A Preliminary Autoethnographic Study., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 7-11. ACM, (2018)Disaggregated End-Use Energy Sensing for the Smart Grid., , , , , and . IEEE Pervasive Comput., 10 (1): 28-39 (2011)SoundWatch: deep learning for sound accessibility on smartwatches., , , , , , , and . Commun. ACM, 65 (6): 100-108 (2022)Bear-with-me: an embodied prototype to explore tangible two-way exchanges of emotional language., , and . CHI Extended Abstracts, page 1011-1016. ACM, (2013)