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Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.

, , , , and . Comput. Graph. Forum, 29 (6): 1830-1841 (2010)

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Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications., , , , and . Comput. Graph. Forum, 29 (6): 1830-1841 (2010)Depth-of-field blur effects for first-person navigation in virtual environments., , , and . VRST, page 203-206. ACM, (2007)Physically based shading in theory and practice., , , , , , , , , and 5 other author(s). SIGGRAPH Courses, page 11:1-11:12. ACM, (2020)Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments., , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (3): 356-368 (2012)Gaze behavior and visual attention model when turning in virtual environments., , , and . VRST, page 43-50. ACM, (2009)Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments., , , and . IEEE Computer Graphics and Applications, 28 (6): 47-55 (2008)A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments., , , , , and . VRST, page 191-198. ACM, (2010)A Scalable and Production Ready Sky and Atmosphere Rendering Technique.. Comput. Graph. Forum, 39 (4): 13-22 (2020)Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments., , , and . VR, page 47-50. IEEE Computer Society, (2008)