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The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods.

, , , and . Comput. Educ., (2015)

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Tactile and Tangible Interfaces in Handheld AR for Children., , , and . GRAPP/IVAPP, page 393-396. SciTePress, (2013)Lessons learnt from an experience with an augmented reality iPhone learning game., , , , and . Advances in Computer Entertainment Technology, page 52. ACM, (2011)Augmented Reality with Autostereoscopic Visualization - A Comparative Study using an Autostereoscopic Display versus a Common Display., , , , and . GRAPP/IVAPP, page 419-425. SciTePress, (2012)The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods., , , and . Comput. Educ., (2015)Evaluation of learning outcomes using an educational iPhone game vs. traditional game., , , , and . Comput. Educ., (2013)Mobile learning vs. traditional classroom lessons: a comparative study., , , and . J. Comput. Assist. Learn., 31 (3): 189-201 (2015)Towards a Mixed Reality Learning Environment in the Classroom., , , , and . GRAPP/IVAPP, page 434-439. SciTePress, (2012)Comparing Touch and Tilt Interaction using an iPhone Game for Children., , , , and . GRAPP/IVAPP, page 389-392. SciTePress, (2013)The effects of the size and weight of a mobile device on an educational game., , , , and . Comput. Educ., (2013)