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Avatar weight estimates based on footstep sounds in three presentation formats.

, , and . SIVE@VR, page 61-66. IEEE Computer Society, (2015)

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Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket., , , , , and . VRST, page 355-356. ACM, (2016)The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR., , and . Audio Mostly Conference, page 24:1-24:6. ACM, (2014)Exploring diversity perceptions in a community through a Q&A chatbot., , , , and . CoRR, (2024)The digital Intonarumori., , , , , , , , and . 3DUI, page 207-208. IEEE Computer Society, (2015)Sonic Tennis: a rhythmic interaction game for mobile devices., , and . NIME, page 200-201. nime.org, (2013)Avatar weight estimates based on footstep sounds in three presentation formats., , and . SIVE@VR, page 61-66. IEEE Computer Society, (2015)SOS TUTORIA UC: A Diversity-Aware Application for Tutor Recommendation Based on Competence and Personality., , , , , and . CoRR, (2023)How to Design Potential Solutions for a Cross-country Platform that Leverages Students' Diversity: A User-Centered Design Approach - and Its Challenges., , and . HCI (22), volume 12202 of Lecture Notes in Computer Science, page 415-426. Springer, (2020)Mobile rhythmic interaction in a sonic tennis game., , and . CHI Extended Abstracts, page 2903-2906. ACM, (2013)Estimation of detection thresholds for acoustic based redirected walking techniques., , , , and . VR, page 161-162. IEEE Computer Society, (2013)