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Player Behavior Profiling through Provenance Graphs and Representation Learning.

, , , , and . FDG, page 62:1-62:11. ACM, (2020)

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Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning., , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 121-133. Springer, (2019)JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach., , , , , and . Advances in Computer Entertainment Technology, page 15-18. ACM, (2010)MobileWars: A Mobile GPGPU Game., , , and . ICEC, volume 8215 of Lecture Notes in Computer Science, page 75-86. Springer, (2013)Non-homogeneous denoising for virtual reality in real-time path tracing rendering., , , and . Graph. Model., (October 2023)Provenance in Gamification Business Systems., , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 277-288. Springer, (2021)Workshop: Challenges for XR in Digital Entertainment., , , , , , , , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 489-498. Springer, (2021)A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children., , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 17-31. Springer, (2015)Game and interactivity in computer science educationVideo presentations are available on the citation page., , , , , , , and . SIGGRAPH Educators Program, page 2. ACM, (2006)Deep Light Source Estimation for Mixed Reality., , , and . VISIGRAPP (1: GRAPP), page 303-311. SciTePress, (2018)Parallel Image Segmentation Using Reduction-Sweeps on Multicore Processors and GPUs., , , and . SIBGRAPI, page 139-146. IEEE Computer Society, (2013)