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Equipping Artificial Guitar Players with Biomechanical Constrains: a Case Study of Precision and Speed.

, and . ICMC, Michigan Publishing, (2008)

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Using the Web-Based Cooperative Music Prototyping Environment CODES in Learning Situations., , , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 833-835. Springer, (2004)Local Synchronization of Web Applications with Audio Markings., , , , and . WebMedia, page 159-166. ACM, (2016)An Idiomatic Plucked String Player., , , and . FLAIRS, page 231-236. AAAI Press, (2006)Agent-Based Guitar Performance Simulation., , and . J. Braz. Comput. Soc., 14 (3): 19-29 (2008)Ecologically grounded multimodal design: The Palafito 1.0 study., , , , , , , , and . ICMC, Michigan Publishing, (2014)Interaction Aesthetics and Ubiquitous Music., , , , , , and . Creativity in the Digital Age, Springer, (2015)Ubiquitous Music: A Computer Science Approach., and . J. Cases Inf. Technol., 17 (4): 20-28 (2015)Multiagent System for Guitar Rhythm Simulation., and . CCCT (1), page 6-11. The International Institute of Informatics and Systemics (IIIS), (2004)Relational Properties in Interaction Aesthetics: The Ubiquitous Music Turn., , , , , , and . EVA, BCS, (2014)Aesthetic Heuristics in Ubimus., , and . EVA, BCS, (2015)