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Distributed hybrid simulation of the Internet of things and smart territories., , and . Concurr. Comput. Pract. Exp., (2018)Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures., , , and . IEEE Trans. Multim., 8 (4): 874-879 (2006)Fast Session Resumption in DTLS for Mobile Communications., , , , and . CCNC, page 1-6. IEEE, (2020)Wireless home entertainment center: reducing last hop delays for real-time applications., , , , and . Advances in Computer Entertainment Technology, page 67. ACM, (2006)LUNES: Agent-based Simulation of P2P Systems (Extended Version), and . CoRR, (2011)On the complex network structure of musical pieces: analysis of some use cases from different music genres.. Multimedia Tools Appl., 77 (13): 16003-16029 (2018)MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices., , , , , and . Communications, Internet, and Information Technology, page 346-351. IASTED/ACTA Press, (2002)A Blockchain-based Flight Data Recorder for Cloud Accountability., , and . CRYBLOCK@MobiSys, page 93-98. ACM, (2018)Auction-Based Resource Allocation in Digital Ecosystems, , and . CoRR, (2011)Personal Data Access Control Through Distributed Authorization., , , and . CoRR, (2021)