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Effect of opponent players on the performance of fuzzy decision making systems for car racing.

, and . SMC, page 1800-1805. IEEE, (2008)

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Knowledge acquisition for a soccer agent by fuzzy reinforcement learning., , and . SMC, page 4256-4261. IEEE, (2003)Behavior Analysis of Futures Trading Agents Using Fuzzy Rule Extraction., , and . SMC, page 1477-1481. IEEE, (2005)Similarity Analysis of Action Trajectories Based on Kick Distributions., , and . RoboCup, volume 11531 of Lecture Notes in Computer Science, page 58-70. Springer, (2019)A Fuzzy Rule-Based Trading Agent: Analysis and Knowledge Extraction., , , and . Computational Intelligence for Modelling and Prediction, volume 2 of Studies in Computational Intelligence, Springer, (2005)Evolution of unplanned coordination in a market selection game., , and . IEEE Trans. Evol. Comput., 5 (5): 524-534 (2001)A cost-based fuzzy system for pattern classification with class importance., , , and . Artif. Life Robotics, 12 (1-2): 43-46 (2008)Designing high-level decision making systems based on fuzzy if-then rules for a point-to-point car racing game., and . Soft Comput., 14 (5): 517-528 (2010)Learning fuzzy rules from iterative execution of games., , and . Fuzzy Sets Syst., 135 (2): 213-240 (2003)Classification Confidence Of Fuzzy Rule-Based Classifiers., and . ECMS, page 466-471. European Council for Modeling and Simulation, (2011)Mimicking Dribble Trajectories by Neural Networks for RoboCup Soccer Simulation., and . ISIC, page 658-663. IEEE, (2007)