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Can Digital Game-Based Learning be incorporated in Serbian Primary School Curricula's?

, and . BCI, page 38:1-38:7. ACM, (2015)

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Introductory Programming Subject in European Higher Education., and . Informatics Educ., 15 (2): 163-182 (2016)Commercial Off-the-Shelf Games as Learning Media., , , and . CompSysTech, page 355-360. ACM, (2016)Can Digital Game-Based Learning be incorporated in Serbian Primary School Curricula's?, and . BCI, page 38:1-38:7. ACM, (2015)Mobile Communications Technologies Impact on Radio Frequency Broadcasts - A Cognitive Approach., , , , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 778-788. Springer, (2017)User Experience and Music Perception in Broadcasts: Sensory Input Classification., , , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 410-419. Springer, (2021)Blended Learning in Tertiary Education: A Case Study., and . BCI (Local), volume 1036 of CEUR Workshop Proceedings, page 96. CEUR-WS.org, (2013)The Characteristics of Virtual Reality Usage in Educational Systems., and . INISTA, page 1-5. IEEE, (2020)NavMusApp: Exploring the Instrumental Continuum - A Mobile App for Classifying Musical Instruments in a Global Perspective., , , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 1051-1057. Springer, (2019)Experiences and perspectives of Technology-enhanced learning and teaching in higher education - Serbian case., , , , and . KES, volume 126 of Procedia Computer Science, page 1351-1359. Elsevier, (2018)Digital Gameplay Habits and Multiple Intelligences Profile of Early Adolescents Living in Rural Areas., and . ICALT, page 119-122. IEEE Computer Society, (2017)