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Multi-pass rendering of stereoscopic video on consumer graphics cards., , , and . SI3D, page 209. ACM, (2011)Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality., , , and . VRST, page 68:1-68:3. ACM, (2020)EPICSAVE - Enhancing vocational training for paramedics with multi-user virtual reality., , , and . SeGAH, page 1-8. IEEE, (2018)ABC-Sprints: adapting Scrum to academic game development courses., , and . FDG, page 187-194. ACM, (2010)EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics., , , , , , and . VR, page 1389. IEEE, (2019)Visual Delegates - Enhancing Player Perception by Visually Delegating Player Character Sensation., , and . CHI PLAY, page 386-399. ACM, (2020)Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming?, and . SD&A, volume 8288 of SPIE Proceedings, page 82882P. SPIE, (2012)Exergaming for Elderly Persons: Analyzing Player Experience and Performance., , and . MuC, page 401-411. Oldenbourg Verlag, (2011)Discrimination of Healthy and Post-partum Subjects using Wavelet Filterbank and Auto-regressive Modelling., , , and . BIOSIGNALS, page 132-137. SciTePress, (2015)Applying Multi-User Virtual Reality to Collaborative Medical Training., , , , , , , , , and 5 other author(s). VR, page 775-776. IEEE Computer Society, (2018)