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The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design.

, , and . DiGRA, Digital Games Research Association, (2014)

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Explicit as Enabler for Understanding the Tacit., and . Open IT-Based Innovation, volume 287 of IFIP, page 63-82. Springer, (2008)Bus Runner: Using Contextual Cues for Procedural Generation of Game Content on Public Transport., , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 21-34. Springer, (2017)Intelligent Computing in Personal Informatics: Key Design Considerations., and . IUI, page 263-274. ACM, (2015)Enhancing citizens trust in technologies for data donation in clinical research: validation of a design prototype., , and . IOT Companion, page 5:1-5:8. ACM, (2020)Compliance and Usability of an Asthma Home Monitoring System., , , , , and . PervasiveHealth, volume 488 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 116-126. Springer, (2022)A case study of the Architecture Business Cycle for an in-vehicle software architecture., and . WICSA/ECSA, page 91-100. IEEE Computer Society, (2009)Exploring the Impact of a Context-Aware Application for In-Car Use.. ICIS, page 129-140. Association for Information Systems, (2004)Linking Data Collected from Mobile Phones with Symptoms Level in Parkinson's Disease: Data Exploration of the mPower Study., , and . PervasiveHealth, volume 488 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 439-449. Springer, (2022)Evaluating Innovative Prototypes - Assessing the role of lead users, adaptive structuration theory and repertory grids., and . IT Innovation for Adaptability and Competitiveness, volume 141 of IFIP, page 181-202. Springer, (2004)Engagement issues in self-tracking.. PerCom Workshops, page 152-157. IEEE, (2017)