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DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality.

, , , , , , and . CVPR, page 5918-5928. Computer Vision Foundation / IEEE, (2019)

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Relighting Human Locomotion with Flowed Reflectance Fields., , , , , , , , and . Rendering Techniques, page 183-194. Eurographics Association, (2006)The Digital Emily Project: Achieving a Photorealistic Digital Actor., , , , , , and . IEEE Computer Graphics and Applications, 30 (4): 20-31 (2010)Deformation transfer based on stretchiness ratio., , , and . IVCNZ, page 160-165. IEEE, (2013)AgileGAN: stylizing portraits by inversion-consistent transfer learning., , , , , , and . ACM Trans. Graph., 40 (4): 117:1-117:13 (2021)Fast rendering of realistic faces with wavelength dependent normal maps., , , , and . SIGGRAPH Posters, page 183. ACM, (2007)A high-resolution geometry capture system for facial performance., , , , and . SIGGRAPH Talks, page 3:1. ACM, (2008)A guided synthesizer for blendshape characters., and . SIGGRAPH Talks, page 17. ACM, (2012)Learning Illumination from Diverse Portraits., , , , , , , and . SIGGRAPH Asia Technical Communications, page 7:1-7:4. ACM, (2020)The efficiency of transdermal α-Arbutin delivery after albumin microbubbles treatment with ultrasound in mice., , , , and . NEMS, page 163-167. IEEE, (2014)OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis., , , , , , , , and . CVPR, page 12814-12824. IEEE, (2023)