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Development and Testing of a Daily Activity Recognition System for Post-Stroke Rehabilitation.

, , and . Sensors, 23 (18): 7872 (September 2023)

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Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward, and . Physical therapy, 95 (3): 441--448 (2015)Stroke Therapy through Motion-Based Games: A Case Study., , , and . TACCESS, 4 (1): 3:1-3:35 (2011)Towards a therapist-centered programming environment for creating rehabilitation games., , , , and . CGAMES, page 240-247. IEEE Computer Society, (2011)Quantitative Assessment and Validation of a Stroke Rehabilitation Game., , and . CHASE, page 255-257. IEEE Computer Society / ACM, (2017)Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation., , , , , , , and . Frontiers Virtual Real., (2021)Development and Testing of a Daily Activity Recognition System for Post-Stroke Rehabilitation., , and . Sensors, 23 (18): 7872 (September 2023)Depth Sensor-Based In-Home Daily Activity Recognition and Assessment System for Stroke Rehabilitation., , , , , and . BIBM, page 1051-1056. IEEE, (2019)Stroke patient daily activity observation system., , , , and . BIBM, page 844-848. IEEE Computer Society, (2017)VicoVR-Based Wireless Daily Activity Recognition and Assessment System for Stroke Rehabilitation., , , , and . BIBM, page 1117-1121. IEEE Computer Society, (2018)Stroke therapy through motion-based games: a case study., , , and . ASSETS, page 219-226. ACM, (2010)