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Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding.

, , , , , and . ICCC, page 111-118. computationalcreativity.net, (2012)

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Resource-Constrained Knowledge Diffusion Processes Inspired by Human Peer Learning., , , , and . ECAI, volume 372 of Frontiers in Artificial Intelligence and Applications, page 214-222. IOS Press, (2023)Assessing Computational Thinking in Students' Game Designs., , , , , , and . CHI PLAY (Companion), page 173-179. ACM, (2016)Notes on Using Google Colaboratory in AI Education., and . ITiCSE, page 533-534. ACM, (2020)Covariance matrix adaptation for the rapid illumination of behavior space., , , and . GECCO, page 94-102. ACM, (2020)Interactively evolving harmonies through functional scaffolding., , and . GECCO, page 387-394. ACM, (2011)Exploring the hearthstone deck space., , , , , and . FDG, page 18:1-18:10. ACM, (2018)Implications from Music Generation for Music Appreciation., , and . ICCC, page 92-96. computationalcreativity.net, (2013)Opening the Black Box of Play: Strategy Analysis of an Educational Game., , , , , and . CHI PLAY, page 142-153. ACM, (2016)Iconoscope: Designing a Game for Fostering Creativity., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Deep surrogate assisted MAP-elites for automated hearthstone deckbuilding., , , and . GECCO, page 158-167. ACM, (2022)