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Making space for faith, religion, and spirituality in prosocial HCI.

, , and . Interactions, 29 (4): 62-67 (2022)

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ALS-SimVR: Advanced Life Support Virtual Reality Training Application., , , , , and . VRST, page 103:1-103:2. ACM, (2019)An Interactive Soundscape to Assist Group Walking Mindfulness Meditation., , , , and . MOCO, page 21:1-21:3. ACM, (2020)Labour of Love: Volunteer Perceptions on Building Relatedness in Online Volunteering Communities., , , and . CHI Extended Abstracts, page 280:1-280:6. ACM, (2021)Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review., , , , , and . Multimodal Technol. Interact., 6 (7): 60 (2022)Clinician perspective on VR Games for Managing Periprocedural Anxiety in Children., , , , , , , and . OZCHI, page 280-284. ACM, (2019)Co-designing a Technology Probe with Experienced Designers., , , , , , , , and . OZCHI, page 1-13. ACM, (2021)Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape., , , , and . TEI, page 18:1-18:17. ACM, (2021)Immersive VR Exergames for Health and Wellbeing., , , and . CHI Extended Abstracts, ACM, (2019)Tools for Wellbeing-Supportive Design: Features, Characteristics, and Prototypes., , and . Multimodal Technol. Interact., 4 (3): 40 (2020)The Nature of Biodesigned Systems: Directions for HCI., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 389-392. ACM, (2020)