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A Simple Heuristic Successfully Used by Humans, Animals, and Machines: The Story of the RAF and Luftwaffe, Hawks and Ducks, Dogs and Frisbees, Baseball Outfielders and Sidewinder Missiles - Oh My!, и . Top. Cogn. Sci., 9 (2): 260-263 (2017)Resolving the paradox of the active user: stable suboptimal performance in interactive tasks., и . Cogn. Sci., 28 (6): 901-935 (2004)End-user programming language: the CHI'92 workshop report., , и . ACM SIGCHI Bull., 25 (2): 46-50 (1993)Adapting to the task environment: Explorations in expected value., , и . Cogn. Syst. Res., 6 (1): 27-40 (2005)New Measures for the Fundamentals of Human Performance., , , , , и . CogSci, cognitivesciencesociety.org, (2020)Tetris: Exploring Human Strategies via Cross Entropy Reinforcement Learning Models., , и . CogSci, cognitivesciencesociety.org, (2014)Communicating Cognitive Science: Improving Awareness and Understanding Among People Who are Not Ourselves., , , , и . CogSci, cognitivesciencesociety.org, (2015)Discount Usability - Point: Who Ya Gonna Call? You're on Your Own.. IEEE Software, 14 (4): 26-28 (1997)Basic Objects in Natural Categories, , , , и . Cognitive Psychology, 8 (3): 382--439 (июля 1976)State Definition in the Tetris Task: Designing a Hybrid Model of Cognition., и . ICCM, стр. 394-395. (2004)