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GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play.

, , , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 528-531. Springer, (2013)

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Designing Kinect games to train motor skills for mixed ability players., , and . GFHEU, page 197-205. Springer, (2013)The introduction of IMO, an integrated model for designing for open-ended play., , , and . Entertain. Comput., (2016)The influence of the level of free-choice learning activities on the use of an educational computer game., and . Comput. Educ., 56 (1): 80-90 (2011)Making the child-computer interaction field grow up., , , , and . Interactions, 26 (2): 7-8 (2019)Playful persuasion to support older adults' social and physical activities., , , , and . Interact. Comput., 22 (6): 485-495 (2010)Please enjoy!?: 2nd workshop on playful experiences in mobile HCI., , and . Mobile HCI, page 745-748. ACM, (2011)Stimulating physical and social activity through open-ended play., and . IDC, page 309-312. ACM, (2009)Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design., , , and . IxD&A, (2014)A Tool for Developing Design-Based Learning Activities for Primary School Teachers., , , and . EC-TEL, volume 10474 of Lecture Notes in Computer Science, page 532-536. Springer, (2017)Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play., , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 642-645. Springer, (2013)