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Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.

, , , , , , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 147-158. CEUR-WS.org, (2016)

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Evolutionary Modelling of Software Systems: Its Application to Agent-Based and Hypermedia Systems., , , and . IWPSE, page 62-69. ACM, (2001)Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster)., , , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Smart Home: Multimodal Interaction for Control of Home Devices., , , , and . Interacción, page 9:1-9:8. ACM, (2019)SocialPG: Proposed Model for Building Pervasive Social Play Experiences., , , , and . WorldCIST (3), volume 1367 of Advances in Intelligent Systems and Computing, page 123-132. Springer, (2021)Empathy and virtual agents for learning applications in symbiotic systems., , , and . EDUCON, page 694-697. IEEE, (2018)Building a pervasive social gaming experience using SocialPG., , , , and . Expert Syst. J. Knowl. Eng., (June 2023)Model for Pervasive Social Play Experiences., , , and . HCI-COLLAB, volume 1334 of Communications in Computer and Information Science, page 171-180. Springer, (2020)A Service Oriented Architecture for Coordination in Collaborative Environments., , , and . Int. J. Inf. Technol. Syst. Approach, 4 (1): 79-92 (2011)User experience problems in immersive virtual environments., , and . Interacción, page 18:1-18:4. ACM, (2019)Interactive Narrative design for geolocated experiences., , , and . Interacción, page 1. ACM, (2016)