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Practitioners' Perspectives on Inclusion and Civic Empowerment in Finnish Public Sector AI., , , , and . C&T, page 108-118. ACM, (2023)A Qualitative Case Study on Deconstructing Presence for Young Adults and Older Adults., , , , , and . Presence Teleoperators Virtual Environ., (December 2022)Without libraries what have we?: Public libraries as nodes for technological empowerment in the era of smart cities, AI and big data., and . C&T, page 92-101. ACM, (2019)Urban AI: Formulating an Agenda for the Interdisciplinary Research of Artificial Intelligence in Cities., and . Conference on Designing Interactive Systems (Companion Volume), page 373-376. ACM, (2020)Federico Cugurullo (2021): Frankenstein Urbanism: Eco, Smart and Autonomous Cities, Artificial Intelligence and the End of the City.. AI Soc., 38 (3): 1253-1255 (June 2023)UbiOpticon: Participatory Sousveillance with Urban Screens and Mobile Phone Cameras., , , , , and . PerDis, page 56-61. ACM, (2014)A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence., , , , , and . WEVR@VR, page 1-6. IEEE, (2019)Implementation of a Virtual Reality Interface for a Public Library., , , and . MUM, page 513-519. ACM, (2018)Characterizing 3D City Modeling Projects: Towards a Harmonized Interoperable System., , , , , , , and . ISPRS Int. J. Geo Inf., 7 (2): 55 (2018)Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacy., , , and . Future Gener. Comput. Syst., (December 2023)