by Bill Green. using the Sobel and the Laplace methods."Edges characterize boundaries and are therefore a problem of fundamental importance in image processing"
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Interview with Sebastian DeGuy. We discuss how small the textures can actual get, whether procedural textures can compare with textures in games like Crysis and much more
"I could write a spelling corrector that achieves 80 or 90% accuracy at a rate of at least 10 words per second." and did, a guide on how it works is included also.
Mazes in general (and hence algorithms to create Mazes) can be organized along seven different classifications. These are: Dimension, Hyperdimension, Topology, Tessellation, Routing, Texture, and Focus.
concerning "Lock-Free" and "Wait-Free" algorithms and data structures. These techniques allow concurrent update of shared data structures without resorting to critical sections protected by operating system managed locks.