KSL is a sparse math library written in the C programming language that is targeted to real-time kinematics, dynamics, contact detection, robotics and 3D visualization applications.
an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction.
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
a library of routines for managing a database. The database is a simple data file containing records, each is a pair of a key and a value. Every key and value is serial bytes with variable length.
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.
a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
the XML C parser and toolkit developed for the Gnome project (but usable outside of the platform). Code is portable (to Linux, Unix, Windows, embedded systems, etc.) and modular; most of the extensions can be compiled out
a general purpose library and file format for storing scientific data. It arranges data into datasets (multidimensional arrays) and groups (a structure for organizing objects). With extra software support like a viewer, etc...