Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people. Virtual reality is primarily a horse
Ubiquitous computing is a model of computing in which computer functions are integrated into everyday life, often in an invisible way. Modern devices that may serve the ubiquitous computing model include mobile phones, digital audio players, radio-frequen
The age of ubiquitous computing is here: a computing without computers, where information processing has diffused into everyday life, and virtually disappeared from view. How will we learn to make wise decisions about something so hard to see?
Big Games are large-scale, real-world games. A Big Game might involve transforming an entire city into the world's largest board game, or hundreds of players scouring the streets looking for invisible treasure, or a TV show reaching out to interact with r
D. Swallow, M. Blythe, and P. Wright. EACE '05: Proceedings of the 2005 annual conference on European association of cognitive ergonomics, (September 2005)
D. Swallow, M. Blythe, and P. Wright. EACE '05: Proceedings of the 2005 annual conference on European association of cognitive ergonomics, (September 2005)