AppController.mm file and change #define ENABLE_INTERNAL_PROFILER 0 to #define ENABLE_INTERNAL_PROFILER 1. Choose Run->Console in the XCode menu to display output (GDB) console and then run your project. Unity iOS will output statistics to the console window every 30 frames. For example:
allowed me to build stuff for the iPhone in Java. It's proven to be not too tricky to update to add functionality as and when you need it. I've submitted a patch to add this stuff (including the example) into project. Hopefully we can work through the integratio
You need to stay under 10k vertices and 20 drawcalls for your game to have a chance of performing well on a 3G. I have a 3G as my primary test device and that's what I've seen.
The primary weakness of the 3G is its CPU is really slow so you won't be able to have much physics, AI, or any other CPU related activities going on.
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