a secure, global network file system with completely decentralized control. SFS lets you access your files from anywhere and share them with anyone, anywhere. (DARPA)
protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks
an event-driven networking framework supports TCP, UDP, SSL/TLS, multicast, Unix sockets, a large number of protocols (including HTTP, NNTP, IMAP, SSH, IRC, FTP, and others)
port of the X Window System server to Windows. It shares the same source code base as Cygwin/X, but does not depend on the Cygwin environment or cygwin1.dll. Xming is a fully featured X11 server for Windows that is very simple to install and use.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
an open source initiative to deliver a complete mobile application platform implementing the SyncML protocol. SyncML defines a standard way to synchronize data and remotely manage devices.
a scalable distributed monitoring system for high-performance computing systems such as clusters and Grids. It is based on a hierarchical design targeted at federations of cluster
for creating Linux and Windows communications applications that contain Dialogic/Intel NetStructure products. Includes media and network classes, multithreaded event handling, state machine design pattern and distributed execution.
network programming library. It is designed to take the pain out of programming network communications applications, providing an easy to use and cross-platform interface.
A system for stealthy authentication across closed ports, communication in which information arrives encoded in the form of connection attempts to closed ports.
networking technology that lets you create an instant network of computers and devices without any configuration. It allows the services and capabilities of each device to be registered on the network, and allows these services to be dynamically disc.