Brief description:
The EoR Design Framework can be used to help understand learner context and support the design of learner centred interventions and/or
technologies that fit contextual constraints and exploit available resources.
Context
The design framework employs a model of context as individual to the learner and created by a learner’s historically situated interactions with ecologies of resources; “context is dynamic and associated with connections between people, things, locations and events in a narrative that is driven by people’s intentionality and motivations. Technology can help to make these connections in an operational sense. People can help to make these connections have meaning for a learner” (Luckin 2010, p18).
Sharples, M. (2012) Learning with Technology In, About, Through and Despite Context, Talk at Computers and Learning Research Group (CALRG) Conference -19th & 20th June 2012. Powerpoint slides