a free, turn based strategy game. It is designed in the tradition of the Battle Isle series from Bluebyte and is currently available for Windows, MacOS X and Linux.
a versatile Integrated Development Environment (IDE) for C and C++ on GNU/Linux. It has been written for GTK/GNOME and features a number of advanced programming facilities. (same as http://anjuta.org/)
Free Mouse and Keyboard Macro Program with Hotkeys and AutoText, full windows control and script possibilities, can be turned into executable and supports GUI creation
the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free.
a framework for tile-based (isometric) RTS games. It provides the basic entities for an RTS game with implemented SDL and GRP components. As a proof-of-concept, a Starcraft clone is being implemented with it.
a package providing generic, templated classes for the efficient traversal and, with a small amount of extra work, search of almost all tree-like structures. It should work within any modern C++ compiler.
a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)
a free/open source, cross platform IDE. It is developed in C++ using wxWidgets. Using a plugin architecture, its capabilities and features are defined by the provided plugins.
a tool for source-to-source transformation and optimisation of C++ programs. It is intended to be used as a test-bed for various high-level optimisations; the traditional textbook optimisations are assumed to be handled by the C++ compiler.