a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
a library of C++ classes which lets you do Lisp programming within your C++ program even without any additional preprocessing, without all those calling conventions etc. No macros have ever been used by InteLib (except those for conditional compile directives). (With a very funny licensing lol)
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
a portable and optimized class framework for writing C++ applications that need to use threads, sockets, XML parsing, serialization, config files, etc.
provides functors and delegates for up to ten parameters. The delegate/functor creator template function is overloaded for every case and is easy to use. Some callback "containers" will make life easier in special cases.
parsing tool and a source code generator devoted to generative programming. Generative programming is a software engineering approach interested in automating the production of reusable, tailor-made, adaptable and reliable IT systems.
reusable C++ library, converting C library using into the context of C++. One of the focus is on the correct use of C++ functions, especially the error handling mechanism. Functionalities includes Thread,Socket,Terminal,FIFO,Directory.
a C++ api designed to encapsulate the ODBC API functionality in an object oriented manner. The API has been tested to work with both MySql and PostGreSQL on a Debian Linux platform.
Distributed Multiplatform Framework. Component based programming framework, using various repositories. The samples are implemented either in console or wxWidgets
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
compiles PHP source code to stand alone, native binaries which do not require an interpreter. It can build online web applications with Fast/CGI, offline web applications with an embedded web server (MicroServer), desktop GUI and console applications.
a 2D graphics library, support for multiple output devices. (output targets include the X Window System, Win32, image buffers, PostScript, PDF, and SVG file output. Experimental backends OpenGL (through glitz), Quartz, and XCB.
a real-time terrain rendering system supports asynchronous paging, dynamic terrain, and much more. It compiles under Irix, Linux, MacOS X and Windows (VC++ and cygwin).
includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions.