With hundreds of published titles, 3D GameStudio authoring suite for 2D, 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine, a physics engine, a level, terrain and model editor, etc...
a C++ template library for generic programming. It contains implementations of AVL Tree, Linked List, Vector, Binary Search Table, Queue, String and Sort.
a development framework with a similar target of Microsoft's .NET or Sun's ONE platform, but instead of using Basic/C# or Java as programming language, it bases C++ as core implementation language.
Fit is a Java component that takes some HTML input; interprets it into tests, exercises the tests against the system being tested, and outputs an updated version of the HTML that incorporates the results.
peer-reviewed and portable C++ source libraries. The libraries are intended to be widely useful, leveraging and extending both the C++ Standard Library and the Boost Libraries.
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
a research project that allows users to compile C and C++ code that is targeted to run on the open source ActionScript Virtual Machine (AVM2). The purpose of this preview is to assess the level of community interest in reusing existing C and C++ libraries in Web applications that run on Adobe® Flash® Player and Adobe AIR®.
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, etc...
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..