Learning space design and development is becoming a hot topic as our colleges and universities seek to provide 21st century learning facilities, and technology has a vital role to play in this. Significant amounts of funding are being invested both by the
Early paper: "Ubiquitous computing is the method of enhancing computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user. Since we started this work at Xerox PARC in 1988, a numbe
"The CareNet Display is our first technology probe in the space of CSCC. It is an interactive digital picture frame that surrounds a photo of an elder with frequent updates about important details from her daily life. It is meant to be used by the local m
"What the researchers propose to make are moving, physical, three-dimensional replicas of people or objects, so lifelike that human senses would accept them as real. This would eliminate the need for cumbersome virtual reality gear and overcome the viewin
"The goal of the claytronics project is to understand and develop the hardware and software neccesary to create a material which can be programmed to form dynamic three dimensional shapes which can interact in the physical world and visually take on an ar