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The blue social bookmark and publication sharing system.
- Quiksilver Women
- Women who navigate around 3D computer-generated environments for a living - or even for fun - are having their style cramped by ultra-narrow computer displ...Women who navigate around 3D computer-generated environments for a living - or even for fun - are having their style cramped by ultra-narrow computer displays and graphics software that favours men.
- by Deborah Tannen - Man Vs. Woman, essay on difference between men and women communicating.
- How to pick up ladies with ease and understand how women think using the pandoras box system by Vin Dicarlo. This really is the best way to approach women....How to pick up ladies with ease and understand how women think using the pandoras box system by Vin Dicarlo. This really is the best way to approach women.
- Ada Initiative supporting women in open tech. & culture http://adainitiative.org/ #TI #women #FLOSS
- US workshop and recommendations from 2000
- "GEEK MYTHOLOGY AND ATTRACTING UNDERGRADUATE WOMEN TO COMPUTER SCIENCE Jane Margolis Allan Fisher School of Computer Science Carnegie Mellon Uni..."GEEK MYTHOLOGY AND ATTRACTING UNDERGRADUATE WOMEN TO COMPUTER SCIENCE Jane Margolis Allan Fisher School of Computer Science Carnegie Mellon University Pittsburgh, Pennsylvania"
- Electronic Games Take on Violence Against Women PMC has partnered with the Emergent Media Center (EMC) at Champlain College in an exciting project aimed...Electronic Games Take on Violence Against Women PMC has partnered with the Emergent Media Center (EMC) at Champlain College in an exciting project aimed to engage, educate, and change attitudes of boys between the ages of 8 and 15 to help end violence against girls and women. With support from UNFPA, this mark’s PMC’s inaugural endeavor in adapting our expertise in the use of entertainment-education strategies for positive behavior change to the world of gaming. Electronic games are experiential and immersive and increasingly popular, especially among adolescent boys. Games encourage change from within by presenting opportunities for the player to think critically about actions. Employing the world’s most popular sport, soccer (football), our game links the winning benefits of respect on the field to respectful behavior toward girls.
- "This guide is designed to introduce researchers to the enormous opportunities for discovering American women's history and culture at the Library of Congr..."This guide is designed to introduce researchers to the enormous opportunities for discovering American women's history and culture at the Library of Congress."
- "American Women's History provides citations to print and Internet reference sources, as well as to selected large primary source collections. The guide al..."American Women's History provides citations to print and Internet reference sources, as well as to selected large primary source collections. The guide also provides information about the tools researchers can use to find additional books, articles, dissertations, and primary sources."
- Resources pertaining to women's presence and effect on Information Technology and Computer Science.
- "The Feminist Theory Website provides research materials and information for students, activists, and scholars interested in women's conditions and struggl..."The Feminist Theory Website provides research materials and information for students, activists, and scholars interested in women's conditions and struggles around the world. The goals of this website are: 1) to encourage a wide range of research into feminist theory, and 2) to encourage dialogue between women (and men) from different countries around the world. Hopefully, this will result in new connections, new ideas, and new information about feminist theory and women's movements."
- The Atlantic (November 2011)
- Journal of the American Society for Information Science and Technology 62(3):440-448 (2011)
- Gender and Development 7(2):64 (July 1999)
- Gender and Education 17(4):369-386 (2005)
- Advances in Motivation and Achievements (1984)
- online, (Oct 7, 2010)
- Research Evaluation 10(3):185-194 (December 2001)
- SIGCSE Bull. 36(1):190--194 (2004)
- SIGCSE '04: Proceedings of the 35th SIGCSE technical symposium on Computer science education, page 190--194. New York, NY, USA, ACM, (2004)
- Commun. ACM 50(7):58--64 (2007)
- Routledge, London, (2009)
- Women in Culture and Society University of Chicago Press, Chicago, London, (1996)
- AVANTE 8(2):57-66 (2002)
- Perceptual \& Motor Skills 55(3):1115-1127 (1982)
- International Journal of Sport Psychology 11(2):121-131 (1980)
- W.W. Norton, New York, (2005)Bibliography note: Includes bibliographical references p. 277-296 and index. .
- Chapman, London, (1994)
- Allen & Unwin, London, (1971)
- Univ. of Chicago Press, Chicago, Ill. u.a., (1976)
- Mercury Books, London, (1988)


