In January of 2013, some nice folks at Intel released a Software Occlusion Culling demo with full source code. I spent about two weekends playing around with the code, and after realizing that it made a great example for various things I'd been meaning to write about for a long time, started churning out blog…
This post is part of a series - go here for the index. Welcome back! The previous post gave us a lot of theoretical groundwork on triangles. This time, let's turn it into a working triangle rasterizer. Again, no profiling or optimization this time, but there will be code, and it should get us set…
K. Anjyo, H. Ochiai, and B. Barsky. Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging Morgan & Claypool Publishers, (2017)