Date: 01.10.2008 - 02.10.2008
Location: Dresden, Germany
Registration Fee: 170 EUR
Tracks:Knowledge-based Creativity Support Systems
Submission Deadline: 14.05.2008
Notification: 22.06.2008
Registration: 06.09.2008
Topics: Web 2.0 Technologien und ihre Anwendung für VG, Knowledge Management, Fallstudien mit VG.
Formal guidelines: Der Tagungsbeitrag sollte insgesamt 12 A4-Seiten nicht übersteigen und ausschließlich mit folgender Vorlage für Microsoft Word 2003 erstellt sein: http://w3-mmt.inf.tu-dresden.de/geneme/docs/article.dot
Entity: conference
Year: 2008
Date: 01.08.2006 - 04.08.2006
Topics: Creativity Support Systems, Computer support of Creative Thinking Process / Creative Life / Learning (including Ubiquitous, Pervasive, and Mobile Computing), Natural Language Processing and Understanding, Data Mining and Knowledge Discovery, Groupware, Collaboration Tools, Infrastructure and Environment for Knowledge Management (Sharing, Exchanging, and Reuse), Idea Generation/Creative Thinking Methodology, Knowledge Modeling/Representation/Ontology/Semantic Web
Location: Ayutthaya, Thailand
Entity: conference
Year: 2006
Date: 12.09.2007 - 14.09.2007
Location: Vietri sul Mare, Italy
Tracks: Knowledge-Based Creativity Support Systems
Topics: Creativity Support Systems, Computer support of Creative Thinking Process / Creative Life / Learning (including Ubiquitous, Pervasive, and Mobile Computing), Natural Language Processing and Understanding, Data Mining and Knowledge Discovery, Groupware, Collaboration Tools, Infrastructure and Environment for Knowledge Management (Sharing, Exchanging, and Reuse), Idea Generation/Creative Thinking Methodology, Knowledge Modeling/Representation/Ontology/Semantic Web
Entity: conference
Year: 2007
Date: 25.07.2008 - 27.07.2008
Location: Netherlands, Amsterdam
Submission Deadline: 25.02.2008
Notification: 31.03.2008
Registration: 21.04.2008
Entity: conference
Year: 2008
Tracks: ONLINE: Online Communications, Collaborative Systems, and Social Networks
Topics:
- Affective User-centred analysis, design and evaluation
- The value of Affective Interfaces/ Systems/
Application/ Interaction
- Generational differences and technology design
- Measurement of success of emotional technology/
interfaces
- Supporting user populations from difference generations
- Supporting user populations with Physical Disabilities
- Supporting user populations with Intellectual Disabilities
- Creativity Support Systems
- Emotional Design issues/methods/experiences for
novel interfaces including tangible, mixed reality
interfaces and multi-modal interfaces
- Emotional Design issues/methods/experiences for
mobile and ubiquitous computing
- Usability
- User studies and fieldwork
- Methodological implications of emotional user
studies.
- Participatory design and cooperative design
techniques
- Ethical issues in emotional design
- HCI education and design education
- Eliciting User Requirements
Date: 08.06.2008 - 13.06.2008
Location: Greece, Athens
Submission Deadline: 20.01.2008
Notification: 25.02.2008
Registration: 15.03.2008
Entity: conference
Year: 2008
Tracks: ONLINE: Online Communications, Collaborative Systems, and Social Networks
Topics:
- Affective User-centred analysis, design and evaluation
- The value of Affective Interfaces/ Systems/
Application/ Interaction
- Generational differences and technology design
- Measurement of success of emotional technology/
interfaces
- Supporting user populations from difference generations
- Supporting user populations with Physical Disabilities
- Supporting user populations with Intellectual Disabilities
- Creativity Support Systems
- Emotional Design issues/methods/experiences for
novel interfaces including tangible, mixed reality
interfaces and multi-modal interfaces
- Emotional Design issues/methods/experiences for
mobile and ubiquitous computing
- Usability
- User studies and fieldwork
- Methodological implications of emotional user
studies.
- Participatory design and cooperative design
techniques
- Ethical issues in emotional design
- HCI education and design education
- Eliciting User Requirements
Date: 05.11.2007 - 07.11.2007
Location: Ishikawa, Japan
Topics: Creativity Support Systems, Computer support of Creative Thinking Process / Creative Life / Learning (including Ubiquitous, Pervasive, and Mobile Computing), Natural Language Processing and Understanding, Data Mining and Knowledge Discovery, Groupware, Collaboration Tools, Infrastructure and Environment for Knowledge Management (Sharing, Exchanging, and Reuse), Idea Generation/Creative Thinking Methodology, Knowledge Modeling/Representation/Ontology/Semantic Web
Entity: conference
Year: 2007
Entity: author
Position: Assistant Professor
Department: Computer Science
Country: JP
Institute: Japan Advanced Institute of Science and Technology
Projects:
N. Streitz, P. Rexroth, und T. Holmer. Proceedings of the Fifth European Conference on Computer-Supported Cooperative Work, Seite 297-312. (1997)Setting: - CSCW in meeting rooms (face-to-face meetings), also called electronic meeting rooms. - Roomware: technical equipment for electronic meeting rooms. - public roomware: big screens, publicly viewable - private roomware: PCs, handhelds, private use of the participants - DOLPHIN-Software system (described in other papers) Problem/Goal: Influence of roomware (public/private/combined) on meeting room collaboration Methodical Approach: Experiment: Compare three conditions (only public whiteboard/ only private workstations / combined), 4 groups for each condition, 4 persons per group. Participants brainstormed about open problem. Measures: - Qualitative: two expert judges judged quality of solutions - Quantitative: how many actions were done? how many solutions were generated? Statistical method: variance and t-test Result: - Combination was superior and both qualitative and quantitative measures. - Public+Private to private only had nearly similar number of actions, but the first had more ideas at the end..
P. Turner, und S. Turner. Proceedings of the Fifth European Conference on Computer Supported Cooperative Work, Seite 281-295. (1997)Setting: - Support of cooperative engineering desing - Implementing a virtual form for an real-life technical paper notebook. - Survey: real-life notebook is used for formal and informal information. - DUCK Application: virtual notebook who's pages can be made visibile to other participants. Problem: 1) Is virtual notebook better to store and manage information? 2) Does using the virtual notebook make the individual more productive? 3) Does using the virtual notebook make the group more productive? Methodical approach: Evaluation with people using the virtual notebook in a pilot study. Both a semi-structured interview and an administrated questionnaire at the start of the pilot phase. After one month, after three months, and after six months. Results: - Users had acceptance problems (as with virtually any CSCW system) - Users expressed the need for a closer integration of the tools in existing applications. Result and discussion of the evaluation are quite weak.
J. Trevor, T. Koch, und G. Jonathan. Proceedings o the Fifth European Conference on Computer-Supported Cooperative Work, Seite 65-80. (1997)Context: The WWW is an important platform for CSCW applications (Reasons: mostly because it has reached the critical mass of users, Dix 1997). HTTP can't push data to the client, so only asynchronous applications can be built. Problem: How could synchronous applications can be realised on base of the WWW? Methodical Approach: Requirements for sync. applications => Architecture that fulfills the requirments. Idea: MetaWeb, running in addition to the normal Web. Solution not sensible, and out of date.
K. Lin, D. Chen, C. Sun, und G. Dromey. Proceedings of the Ninth European Conference on Computer-Supported Cooperative Work, Seite 185-204. (2005)Context: Specialized multi user graphic systems often have to maintain a set of constraints for the result to be consisted to a domain model. Retaining this constraints in a multi user environment raises some problems. Only interesting if there is no central server for coordination! Problem: How could a constraint maintaining mechanism for collaborative graphic systems (especially with replication of data between different sites) look like? Idea: Masking approach Methodology: Invention.
G. Mark, J. Grudin, und S. Poltrock. Proceedings of the Sixth European Conference on Computer-Supported Cooperative Work, Seite 159-178. (1999)Problem: How do collocated groups of people interact using desktop conferencing ? Methodolody: Casestudy on using desktop conferencing and application sharing for collocated (same office building) groups 3 month obersving of meetings 1 meeting per week, after each meeting: questionnaire additional collecting of supplementary materials (email, phone calls) additional inerviews with members Result: - technical problem solving over a distance is hardly feasible - coordination problems - trust problems through abstract group - multitasking hinderns engagement Conclusion: - Need for experienced faciliator.
D. Martin, T. Rodden, M. Rouncefield, I. Sommerville, und S. Viller. Proceedings of the Seventh European Conference on Computer-Supported Cooperative Work, Seite 39-58. (2001)Problem: How to classify / organise / present the growing number of experimental results in CSCW research? Idea: description patterns of cooperative interaction to ease communication about the results (Remark: similar to Thinklets?) Compare research foudings within same patterns. Method: - Analysis of research studies of ten years - identifiy descriptive patterns: - Cooperative Arrangement: actors, resources, patterns of interaction - Representation of Activity: How activity is represented e.g. in technology or as a plan - Ecological Arrangement: pictorial representations of the pattern - Coordination techniques: ? - Population of Use:.
I. Lu, und M. Mantei. Proceedings of the Second European Conference on Computer-Supported Cooperative Work, Seite 97-112. Springer, (1991)Setting:
Supported Process: Design Process in small teams (distributed)
=> Sketching is important for design processses
=> Group sketching with shared drawing tools
Fokus:
Idea Management in shared drawing tools.
Motivation:
No own empirical results. Argumentation is based on results of other studies that characterize the design process as chaotic => need for management.
Goal: Architecture for idea management in shared drawing tools
Methodical Approach:
Research Studies on Group Design Activities and Design Methodology => Collect Group Behavior Data => Study and Understand to generate a taxonomy of group idea management processes => Derive user Requiremets for supporting group idea management => Develop architecture (CaveDraw)
Results:
- Taxonomy of group idea management processes (list of recurring process patterns):
* Agree and add on the suggested idea
* Agree and subdivide the suggested idea
* Modify the suggested idea
* Scratch and restart
* Agree and wait
* Compare and consolidate
* Deprivatize design ideas
- CaveDraw shared drawing package
- Layer-based
- All users can work on different layers on the same time.
- Pointer to point on items
- Definition of five critical factors for idea management (argumentation unknown):
* Work Allocation: split between individual and group, personal design space?
* Design Integration: how can data from the personal space be integrated
* Design Ownership:
* Design Recall: Undo-possibilites, versioning
* Space Sharing: amount of workspace is limited, if a big group acts on the workspace, the space can quickly be full.
- User Requirements drawn from taxonomy:
- Drawing of user requirements from each of the critical factors perspectives
- Argumentation that a layer based-approach satisfies the user requirements..