"The following bibliography is constantly evolving and is merely reflective of a range of the more interesting, relevant, and popular sites concerning education in Second Life."
"...as the Komjuniti study suggests, they can keep building sterile shopping malls, and continue wondering why Residents prefer nude dance parties, giant frogs singing alt-folk rock, and samurai deathmatches– and often, all three at the same time."
"Das 3D-Onlinegame Second Life bereitet den Weg für eine neue Art der Internetnutzung", meint Anton Fricko, IBM Experte für Emerging Technologies, heute, Mittwoch, vor Journalisten in Wien...
"IBM is ramping up its push into virtual worlds with an investment of roughly $10 million over the next 12 months, including an expanded presence within the popular 3D online universe Second Life..."