technical document where in the people of the developer is useful. Dividing into Articles, References and Miscelaneous, it has explained. (Jap to Engrish)
not a full reference to the standard library. Some elements are listed using actual class or function declarations; other elements are listed using a shorthand to make things simpler and/or more concise.
C and C++ compilers automatically define certain macros that can be used to check for compiler or operating system features. This is important when writing portable software.
"Insomnia and being a workaholic is an interesting combination. It is amazing how much work can be accomplished in the eight hours before everyone else comes to work."
by Alex Rest, describes some problems, bugs and technique solutions that correspond to using pointers. This article would be useful for beginners and programmers that are using other programming languages and are starting to study C and C++ now.
they automatically delete the object pointed to at the appropriate time. Smart pointers are particularly useful in the face of exceptions as they ensure proper destruction of dynamically allocated objects. They can also be used to keep track of dynamicall
devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
previously at http://anubis.dkuug.dk/jtc1/sc22/wg21/ , ISO/IEC JTC1/SC22/WG21 is the international standardization working group for the programming language C++.
This article describes FooButton, a lightweight owner-drawn button class that's served me well for several years. Although there are plenty of other excellent button classes at CodeProject, I thought I'd add this trusty friend to the pile in the hope tha