Abstract
This chapter offers a theoretical model for video game–based learning environments as designed experiences. To be more specific, it suggests how one particular type of video game—open-ended simulation, or “sandbox” games—operate and how we might develop learning environments around them. It seeks to link research and theory on how games operate (taking the Civilization series and Grand Theft Auto: San Andreas as its starting points) and then seeks to build theories of game-based learning environments on them.
Users
Please
log in to take part in the discussion (add own reviews or comments).