We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics or gaming can selectively pick and choose a subset to combine with their own assignments in existing classes. This paper begins with a survey of previous results. Based on this survey, the paper summarizes the important considerations when designing materials for elective adoption. The paper then describes our design, implementation, and assessment efforts. Our result is a road map that guides faculty members in experimenting with game-themed programming assignments by incrementally adopting/customizing suitable materials for their classes.
%0 Conference Paper
%1 SunEtAl08
%A Sung, Kelvin
%A Panitz, Michael
%A Wallace, Scott
%A Anderson, Ruth
%A Nordlinger, John
%B SIGCSE '08: Proceedings of the 39th SIGCSE technical symposium on Computer science education
%C New York, NY, USA
%D 2008
%I ACM
%K adaptation assignments cs0 cs1 cs2 design game-theme games jypeli programming software teaching
%P 300--304
%R 10.1145/1352135.1352241
%T Game-themed programming assignments: the faculty perspective
%U http://portal.acm.org/citation.cfm?id=1352135.1352241&coll=Portal&dl=ACM&CFID=101545647&CFTOKEN=81515464
%X We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics or gaming can selectively pick and choose a subset to combine with their own assignments in existing classes. This paper begins with a survey of previous results. Based on this survey, the paper summarizes the important considerations when designing materials for elective adoption. The paper then describes our design, implementation, and assessment efforts. Our result is a road map that guides faculty members in experimenting with game-themed programming assignments by incrementally adopting/customizing suitable materials for their classes.
%@ 978-1-59593-799-5
@inproceedings{SunEtAl08,
abstract = {We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics or gaming can selectively pick and choose a subset to combine with their own assignments in existing classes. This paper begins with a survey of previous results. Based on this survey, the paper summarizes the important considerations when designing materials for elective adoption. The paper then describes our design, implementation, and assessment efforts. Our result is a road map that guides faculty members in experimenting with game-themed programming assignments by incrementally adopting/customizing suitable materials for their classes.},
added-at = {2010-09-14T06:50:31.000+0200},
address = {New York, NY, USA},
author = {Sung, Kelvin and Panitz, Michael and Wallace, Scott and Anderson, Ruth and Nordlinger, John},
biburl = {https://www.bibsonomy.org/bibtex/27668276fa3c3697c9e6ba76c563ff0bc/ajlakanen},
booktitle = {SIGCSE '08: Proceedings of the 39th SIGCSE technical symposium on Computer science education},
description = {Game-themed programming assignments},
doi = {10.1145/1352135.1352241},
interhash = {0a09565e6ea32268b01760535c5c7ac9},
intrahash = {7668276fa3c3697c9e6ba76c563ff0bc},
isbn = {978-1-59593-799-5},
keywords = {adaptation assignments cs0 cs1 cs2 design game-theme games jypeli programming software teaching},
location = {Portland, OR, USA},
pages = {300--304},
publisher = {ACM},
timestamp = {2010-09-14T06:50:31.000+0200},
title = {Game-themed programming assignments: the faculty perspective},
url = {http://portal.acm.org/citation.cfm?id=1352135.1352241&coll=Portal&dl=ACM&CFID=101545647&CFTOKEN=81515464},
year = 2008
}