M. Masuch, and L. Nacke. International Conference on Computer Games: Artificial Intelligence, Design and Education, page 347--351. Reading, UK, University of Wolverhampton UK, (November 2004)
Abstract
This paper reviews the teaching of computer games as an academic subject for students at university level. The benefits, challenges and problems of teaching game design and game programming are investigated and discussed. We present an overview of experiences with two different approaches to game programming, one in Magdeburg, Germany, and one in Dunedin, New Zealand. A comparison and a list of practical advice for lecturers of similar courses concludes the paper.
%0 Conference Paper
%1 MasuchNacke04b
%A Masuch, Maic
%A Nacke, Lennart
%B International Conference on Computer Games: Artificial Intelligence, Design and Education
%C Reading, UK
%D 2004
%E Gough, Norman E.
%E Mehdi, Quasim
%I University of Wolverhampton UK
%K course gamedesign gameprogramming peril power programming students teaching
%P 347--351
%T Power and Peril of Teaching Game Programming
%U http://thesis.pxfx.de/Masuch-Nacke-PowerPeril.pdf
%X This paper reviews the teaching of computer games as an academic subject for students at university level. The benefits, challenges and problems of teaching game design and game programming are investigated and discussed. We present an overview of experiences with two different approaches to game programming, one in Magdeburg, Germany, and one in Dunedin, New Zealand. A comparison and a list of practical advice for lecturers of similar courses concludes the paper.
@inproceedings{MasuchNacke04b,
abstract = {This paper reviews the teaching of computer games as an academic subject for students at university level. The benefits, challenges and problems of teaching game design and game programming are investigated and discussed. We present an overview of experiences with two different approaches to game programming, one in Magdeburg, Germany, and one in Dunedin, New Zealand. A comparison and a list of practical advice for lecturers of similar courses concludes the paper. },
added-at = {2009-02-03T11:21:08.000+0100},
address = {Reading, UK},
author = {Masuch, Maic and Nacke, Lennart},
biburl = {https://www.bibsonomy.org/bibtex/2c844856c7e4f894c73547792a6505159/acagamic},
booktitle = {{I}nternational {C}onference on {C}omputer {G}ames: {A}rtificial {I}ntelligence, {D}esign and {E}ducation},
editor = {Gough, Norman E. and Mehdi, Quasim},
interhash = {01d2101257fd2ee0c0cc210928ed42ba},
intrahash = {c844856c7e4f894c73547792a6505159},
keywords = {course gamedesign gameprogramming peril power programming students teaching},
month = {November},
pages = {347--351},
publisher = {University of Wolverhampton UK},
timestamp = {2009-02-03T11:23:19.000+0100},
title = {Power and Peril of Teaching Game Programming},
url = {http://thesis.pxfx.de/Masuch-Nacke-PowerPeril.pdf},
year = 2004
}