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Power and Peril of Teaching Game Programming

, and . International Conference on Computer Games: Artificial Intelligence, Design and Education, page 347--351. Reading, UK, University of Wolverhampton UK, (November 2004)

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Power and Peril of Teaching Game Programming, and . International Conference on Computer Games: Artificial Intelligence, Design and Education, page 347--351. Reading, UK, University of Wolverhampton UK, (November 2004)Boredom, Immersion, Flow - A Pilot Study Investigating Player Experience, and . IADIS Gaming 2008: Design for Engaging Experience and Social Interaction, page 103--107. IADIS, IADIS Press, (July 2008)Facilitating the Education of Game Development. Otto-von-Guericke-University Magdeburg, Magdeburg, Diplomarbeit, (December 2005)Creating a Computer Game Design Course, , and . Proceedings of the New Zealand Game Developers Conference, NZGDC, (2004)Gameplay experience in a gaze interaction game, , , and . Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, page 49-54. Lyngby, Denmark, The COGAIN Association, The COGAIN Association, (2009)available online.Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams., , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-27 (2022)User Experience Design and Research in Games., , and . CHI Extended Abstracts, page 560:1-560:3. ACM, (2023)Gamification. using game-design elements in non-gaming contexts., , , , and . CHI Extended Abstracts, page 2425-2428. ACM, (2011)Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games., , , , , and . CHI, page 443:1-443:15. ACM, (2021)Exploring social interaction in co-located multiplayer games., , , , and . CHI Extended Abstracts, page 1119-1124. ACM, (2013)