Inproceedings,

Situating historical events through mixed reality

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Designing for change in networked learning environments: proceedings of the International Conference on Computer Support for Collaborative Learning 2003, page 293 – 302. (2003)

Abstract

This paper examines the role of adults’ participation in a mixed reality experience in aiding children to discover, reason and reflect about historical places and events. An experience was developed which involved a paper-based ‘history hunt’ around a castle searching for clues about historical events that happened at the site. The clues involved people making drawings or rubbings on paper at a variety of locations. The paper was then electronically tagged and used to interact with a story tent. This consisted of a tarpaulin structure with projections on either side. A Radio Frequency ID tag reader and ultra violet light were positioned inside the tent. When placed on the tag reader, each paper clue revealed an historic 3D environment of the castle from the location at which the clue was found. ‘Secret writing’ revealed the story of a character at this location, while 2D images on the tent displayed corresponding scenes from this historical period. Visitors to the castle over 4 days took part in this experience. Video analysis of children and adults in the Storytent suggest that the quality of adult engagement reflects the extent to which children discover and make connections. The importance of these findings is discussed in relation to future design of mixed reality technologies to support collaborative learning.

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