Inproceedings,

Boredom, Immersion, Flow - A Pilot Study Investigating Player Experience

, and .
IADIS Gaming 2008: Design for Engaging Experience and Social Interaction, page 103--107. IADIS, IADIS Press, (July 2008)

Abstract

Designing and evaluating gameplay experience comes to life after measures for player experience have been found. This paper describes a pilot study measuring game experience with a set of game stimuli especially designed for different player experiences. Gameplay experience is measured using self-report questionnaires after each play session. Results of the questionnaires are then separately compared to design intentions and player evaluations. Our experiment shows that gameplay experience can be assessed with a high reliability for certain gameplay features.

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