Abstract
This paper describes the design and evaluation of an adaptive museum guide for families. In the Kurio system, a mixture of embedded and tangible technology imbues the museum space with an additional support for learning and interaction, accessible via handheld devices. Families engage in the educational game where family members are assigned individual challenges and their progress is monitored and coordinated by the family member with PDA. After each round of challenges family returns to the tabletop computer to review their progress. In this paper we presents the overall evaluation result of Kurio and using the model discovery approach we determine which experience structuring factors have a substantial influence on the learning experience.
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