Design for Change equips children with the tools to be aware of the
world around them, believe that they play a role in shaping that world,
and take action toward a more desirable, sustainable future.
Web2.0 is a term used loosly to describe a set of technologies, and their usage patterns, which shift the focus of user activity on the web from consumption to participation.
D. Schuler. Proceedings of the Conference on Participatory Design (PDC '02) (Malmö, Sweden, June 23-25, 2002), стр. 434-436. Palo Alto, CA, 2000, CPSR, (2002)
D. Abrahamson, U. Wilensky, и J. Levin. Paper presented at the 2007 annual meeting of the American Educational Research Association, Chicago, IL, (2007)