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XIM-engine: a software framework to support the development of interactive applications that uses conscious and unconscious reactions in immersive mixed reality.

, , , , , , , , , , , , , , , , , and . VRIC, page 26:1-26:4. ACM, (2014)

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Web-based characters for universal access: experience with different player technologies.. HCI, page 63-67. Lawrence Erlbaum, (2001)Designing Coherent Multimedia Presentations., and . HCI (2), page 434-439. Elsevier, (1993)0-444-89540-X.Wissensbasierte Perspektivenwahl für die automatische Erzeugung von 3D-Objektdarstellungen., and . Graphik und KI, volume 239 of Informatik-Fachberichte, page 48-57. Springer, (1990)Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction., and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 409-426. Springer, (2011)Generating Multimedia Presentations for RoboCup Soccer Games., , and . RoboCup, volume 1395 of Lecture Notes in Computer Science, page 200-215. Springer, (1997)Kriterien für die Mensch-Maschine-Interaktion bei KI: Ansätze für die menschengerechte Gestaltung in der Arbeitswelt, , , , , , , , , and 1 other author(s). Whitepaper, Lernende Systeme -- Die Plattform für Künstliche Intelligenz, München, (June 2020)What I See is Not What You Get: Why Culture-Specific Behaviours for Virtual Characters Should Be User-Tested Across Cultures, , , , and . AI and Society, (2014)Integration and Evaluation of Prototypical Culture-related Differences, , , , , , , , , and . Workshop on Culturally Motivated Virtual Characters (CMVC 2011), in conjunction with IVA 2011, (2011)eXplainable Cooperative Machine Learning with NOVA., , , , , , and . Künstliche Intell., 34 (2): 143-164 (2020)The SSJ Framework: Augmenting Social Interactions Using Mobile Signal Processing and Live Feedback., , and . Frontiers ICT, (2018)