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Computerspiele und Schulunterricht -- pädagogische Perspektiven nach der groAufregung

, and . Schule NRW. Amtsblatt des Ministeriums für Schule und Weiterbildung, (2013)

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Gender and Computer Games: Exploring Females' Dislikes., and . J. Comput. Mediat. Commun., 11 (4): 910-931 (2006)Leistungshandeln und Unterhaltungserleben im Computerspiel, , and . Die Computerspieler. Studien zur Nutzung von Computergames, Verlag für Sozialwissenschaften, Wiesbaden, (2008)Identification with the Player Character as Determinant of Video Game Enjoyment., , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 39-48. Springer, (2007)The User Experience of Interactive Digital Storytelling: Theory and Measurement., , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 362-363. Springer, (2011)How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 223-235. Springer, (2021)Enjoyment: At the Heart of Media Entertainment, , and . Communication Theory, 14 (4): 388-408 (November 2004)Die Nutzung von Computerspielen. Interdisziplinäre Perspektiven. Die Computerspieler. Studien zur Nutzung von Computergames, Verlag für Sozialwissenschaften, Wiesbaden, (2008)Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate., and . Presence, 12 (4): 346-359 (2003)A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey., , , and . HCI (28), volume 10298 of Lecture Notes in Computer Science, page 280-295. Springer, (2017)A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self., , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 171-182. Springer, (2022)