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Pattern-Based AI Scripting Using ScriptEase.

, , , and . AI, volume 2671 of Lecture Notes in Computer Science, page 35-49. Springer, (2003)

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Other publications of authors with the same name

Interactive Story Writing Using ScriptEase., , , , , , and . AIIDE, page 163-164. AAAI Press, (2005)Parallel Algorithms for Real-time Motion Planning.. Carnegie Mellon University, USA, (2014)A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games., , , , , , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 311-314. Springer, (2005)Broker: an interprocess communication solution for multi-robot systems., , , and . IROS, page 1458-1463. IEEE, (2005)ScriptEase: Generative Design Patterns for Computer Role-Playing Games., , , , , and . ASE, page 88-99. IEEE Computer Society, (2004)Evaluating pattern catalogs: the computer games experience., , , , , , , and . ICSE, page 132-141. ACM, (2006)Pattern-Based AI Scripting Using ScriptEase., , , and . AI, volume 2671 of Lecture Notes in Computer Science, page 35-49. Springer, (2003)ScriptEase: Generating Scripting Code for Computer Role-Playing Games., , , , , and . ASE, page 386-387. IEEE Computer Society, (2004)ScriptEase: A generative/adaptive programming paradigm for game scripting., , , , , , , , , and 2 other author(s). Sci. Comput. Program., 67 (1): 32-58 (2007)FAHR: Focused A* Heuristic Recomputation., and . IROS, page 4893-4898. IEEE, (2009)