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Frequency-warped signal processing for audio applications

, , , , , and . Journal of the Audio Engineering Society, 48 (11): 1011--1031 (2000)

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Spatial processing of sound in MPEG-4 virtual worlds., and . EUSIPCO, page 1-4. IEEE, (2000)Real-Time Virtual Audio Reality., , , and . ICMC, Michigan Publishing, (1996)Audio-based context awareness - acoustic modeling and perceptual evaluation., , , , , , and . ICASSP (5), page 529-532. IEEE, (2003)Interactive room acoustic rendering in real time., , and . ICME (1), page 497-500. IEEE Computer Society, (2002)Computational auditory scene recognition., , , , and . ICASSP, page 1941-1944. IEEE, (2002)Virtual Instruments in Virtual ooms - A Real-Time Binaural Room Simulation Environment for Physical Models of Musical Instruments., , , and . ICMC, Michigan Publishing, (1994)Frequency-warped signal processing for audio applications, , , , , and . Journal of the Audio Engineering Society, 48 (11): 1011--1031 (2000)Low-order modeling of head-related transfer functions using balanced model truncation., , , and . IEEE Signal Process. Lett., 4 (2): 39-41 (1997)DSP Approach to Multichannel Audio Mixing., , , and . ICMC, Michigan Publishing, (1996)Explorations of Wind Instruments Using Digital Signal Processing and Physical Modeling Techniques., , , and . ICMC, Michigan Publishing, (1995)