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Interactive room acoustic rendering in real time.

, , and . ICME (1), page 497-500. IEEE Computer Society, (2002)

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Assisted Listening Using a Headset: Enhancing audio perception in real, augmented, and virtual environments., , , , and . IEEE Signal Process. Mag., 32 (2): 92-99 (2015)Finite-difference time domain method source calibration for hybrid acoustics modeling., , and . ICASSP, page 166-170. IEEE, (2013)Interactive room acoustic rendering in real time., , and . ICME (1), page 497-500. IEEE Computer Society, (2002)Sound signal processing for a virtual room., , , and . EUSIPCO, page 1-4. IEEE, (2000)Artificial reverberation using a hyper-dimensional FDTD mesh., , , and . EUSIPCO, page 1-4. IEEE, (2005)Simulation of Room Acoustics with a 3-D Finite Difference Mesh., , and . ICMC, Michigan Publishing, (1994)A Case Study of Auditory Navigation in Virtual Acoustic Environments, , , and . Proceedings of Intl. Conf. on Auditory Display (ICAD2000), (2000)Interactive sound propagation using compact acoustic transfer operators., , , and . ACM Trans. Graph., 31 (1): 7:1-7:12 (2012)Boundary conditions in a multi-dimensional digital waveguide mesh., , , and . ICASSP (4), page 25-28. IEEE, (2004)Dynamic range reduction of audio signals using multiple allpass filters on a GPU accelerator., , , , and . EUSIPCO, page 890-894. IEEE, (2014)