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Mastering the game of Go with deep neural networks and tree search, , , , , , , , , и 1 other автор(ы). Nature, 529 (7587): 484--489 (2016)Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context., , , , , , , , , и 43 other автор(ы). CoRR, (2024)Faster sorting algorithms discovered using deep reinforcement learning., , , , , , , , , и 20 other автор(ы). Nat., 618 (7964): 257-263 (2023)Mastering the game of Go without human knowledge., , , , , , , , , и 7 other автор(ы). Nat., 550 (7676): 354-359 (2017)Mastering the game of Go with deep neural networks and tree search, , , , , , , , , и . (2016)Learning and Planning in Complex Action Spaces., , , , , и . ICML, том 139 из Proceedings of Machine Learning Research, стр. 4476-4486. PMLR, (2021)Approximate Exploitability: Learning a Best Response., , , , , , , , и . IJCAI, стр. 3487-3493. ijcai.org, (2022)A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play, , , , , , , , , и 3 other автор(ы). Science, 362 (6419): 1140--1144 (2018)Policy improvement by planning with Gumbel., , , и . ICLR, OpenReview.net, (2022)Bayesian Optimization in AlphaGo., , , , , , и . CoRR, (2018)